﻿using Microsoft.Xna.Framework.Audio;

namespace TrinityEngine
{
    public static class Resources
    {
        public static string resourcePath = "test/Resources";

        public static Texture2D LoadTexture(string filePath)
        {
            return TextureLoader.Load(filePath);
        }

        public static SoundEffect LoadSound(string filePath)
        {
            return SoundEffect.FromFile(Path.Combine(resourcePath, filePath));
        }
    }
}
